Yes. Blender has a large interface and many tools, but beginners can start with basic navigation, object manipulation, and simple modeling before moving into more complicated workflows. A structured course can make that progression easier to follow.
Basic modeling and navigation can become comfortable within several weeks of regular practice. More advanced skills such as sculpting, character animation, realistic rendering, and visual effects require considerably more time and repeated project work.
For many learners, basic modeling knowledge is useful before moving into animation because it provides an understanding of how 3D objects and characters are constructed. However, learners primarily interested in animation can also study animation tools alongside ready-made models.
Yes. Blender supports modeling, sculpting, texturing, rigging, animation, rendering, compositing, and other parts of a 3D production workflow. The appropriate skills depend on whether the learner wants to work in areas such as games, animation, visualization, VFX, or digital art.
Small, finished projects are a useful starting point. Props, simple environments, stylized objects, and basic characters allow learners to practice modeling, materials, lighting, and rendering without becoming overwhelmed by the complexity of a large production.